80+ game servers in 6+ regions, built from one source and updated without ending a single game.
An online game platform needed servers in 6+ regions, close to its players, updated often without ending games in progress.
80+ game servers in C++ on 3+ providers and 2 types of hardware (x86 and ARM), from one source. Every update is tested, proven inside each server and rolled out as each game ends. Plus rejoin after a crash, fair team balancing, and leaver, AFK and desync detection.
17,000+ games hosted. Updates reach every server with 0 games cut, and new games start more than twice as fast.