JBJerome Badour
How I work

How I work

12 things I do on every job, each with the proof it happened.

Finding the problem
  1. 01
    I find the root cause before I change anything.

    A freeze that stopped the server for 13 seconds every hour was traced to its cause and removed, not worked around.

  2. 02
    I measure before I guess.

    The server's live data traffic was measured, then cut by 88%; one app update cut its network traffic by about 97%.

Shipping
  1. 03
    I test before I hand anything over.

    W3Arena runs automated tests before every update; Distill's tests run on every push.

  2. 04
    Updates ship without stopping your users.

    80+ game servers update as each game ends, and releases move players over with nobody disconnected.

  3. 05
    When something breaks, the fix ships the same day.

    When an update locked a paying user out, the updater was rebuilt to repair itself and released the same day.

Running it
  1. 06
    A standby stays in sync and can take over at any time.

    When a provider shut down the whole account without warning, the standby took over on the first try with zero data lost.

  2. 07
    Backups count only once they have been restored.

    Distill's backups are restored every week; W3Arena's are restore-tested automatically.

  3. 08
    Every running cost has a ceiling.

    AI features get a hard monthly cap and per-user limits, with a page to watch the spend and pause it.

Working with you
  1. 09
    Access is locked down to each role.

    Staff see only what their role allows, and every console action is confirmed with a 2FA code.

  2. 10
    Every action is on record.

    Both consoles keep a full audit log: 6,800+ staff actions logged on W3Arena alone.

  3. 11
    You can check my work before you hire me.

    The apps are live, Distill's code is public, and its admin console has a public demo.

  4. 12
    Clear updates in plain English, and no surprises on price.

    Every W3Arena release is public, written for the people who use it, not for other developers.