12 things I do on every job, each with the proof it happened.
A freeze that stopped the server for 13 seconds every hour was traced to its cause and removed, not worked around.
The server's live data traffic was measured, then cut by 88%; one app update cut its network traffic by about 97%.
W3Arena runs automated tests before every update; Distill's tests run on every push.
80+ game servers update as each game ends, and releases move players over with nobody disconnected.
When an update locked a paying user out, the updater was rebuilt to repair itself and released the same day.
When a provider shut down the whole account without warning, the standby took over on the first try with zero data lost.
Distill's backups are restored every week; W3Arena's are restore-tested automatically.
AI features get a hard monthly cap and per-user limits, with a page to watch the spend and pause it.
Staff see only what their role allows, and every console action is confirmed with a 2FA code.
Both consoles keep a full audit log: 6,800+ staff actions logged on W3Arena alone.
The apps are live, Distill's code is public, and its admin console has a public demo.
Every W3Arena release is public, written for the people who use it, not for other developers.